Yours: Intiution Forward Design

Overview

Yours is a great example of how I approach UX design—intuitive, elegant interactions communicated subtly, allowing players to discover and learn through interacting.

The Problem

The challenge was simple yet profound: "a game with no instructions." I wanted to create a game that doesn't rely on text tutorials but instead teaches its mechanics through interaction. My goal was to design a system that communicates intuitively, enabling players to explore, experiment, and naturally understand how to play.

The Solution

After brainstorming, I landed on the idea of designing a game that pretends to be a game. The concept involved creating a scene with interactable objects that provide feedback when interacted with. The game evolves as players explore, making them feel like they are inventing the rules. By breaking down interactions into digestible steps, I introduced mechanics one by one in a way that felt natural, ensuring players weren’t overwhelmed but remained engaged.

Challenges

Design Process

Impact

Conclusion

Yours exemplifies my ability to craft intuitive, interaction-first designs that teach users without instructions. This project showcases my skills in game design, UX thinking, and rapid prototyping. In essence, it’s a demonstration of how thoughtful design decisions can simplify complex interactions and create meaningful, engaging experiences.

Play Here

Yours interaction